A quick project to familiarize myself with Substance Painter. Do a refresher with Redshift, Maya and Houdini.
Substance Painter is a really quick way to develop and iterate, a lot of texture maps.
The Houdini work was based off Entagma's tutorial on Diffusion Limited Aggregation with more help from Jeff Wagner from sidefx.com to create normals from a point cloud > fog volume > converting to sdf > volume analysis to obtain the surface normals. (link here)