November 30, 2017

A quick project to familiarize myself with Substance Painter. Do a refresher with Redshift, Maya and Houdini.

Substance Painter is a really quick way to develop and iterate, a lot of texture maps.

The Houdini work was based off Entagma's tutorial on Diffusion Limited Aggregation with more help from Jeff Wagner from sidefx.com to create normals from a point cloud > fog volume > converting to sdf > volume analysis to obtain the surface normals. (link here)

Also here's a link for a nice rendering tutorial from Saul Espinosa. As well as this handy image on the basics of Redshift's Unified Sampling.

The shape that is made is random, but looks a bit like a bonsai tree? Perhaps with the right shader and environment that could work.